Martin Peter Pleiss

Towards a phenomenology of novelty:
perceiving and engaging with Virtual Reality

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Emneord: phenomenology, virtual reality, phenomenological interview, experiential artwork, orientation, meaning-making, 4E cognition, pupillometry

Publikasjoner

  • Pleiss, Martin (2012). Warum man mit Flow alleine nicht die Welt rettet. Gamification und Problemr?ume. I Mertens, Mathias & Langner, Anne-Kristin (Red.), flow aus spielen: Optimale Erfahrungen durch Computerspiele. blumenkamp Verlag. ISSN 9783942958073.

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  • Pleiss, Martin Peter (2023). The affective cycle of orientation in unfamiliar contexts within an aesthetic Virtual Reality environment.
  • Pleiss, Martin Peter (2023). Action cycles before ‘affordances’ in unfamiliar contexts within a playful Virtual Reality environment.
  • Lepczynski, Tanja & Pleiss, Martin (2021). Virtuell Virtuos. #10 Künstliche Intelligenz in der VR-Kunst. [Internet]. Spotify (Podcast).

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Publisert 11. sep. 2019 09:08 - Sist endret 21. sep. 2022 09:37